Developer’s Diary: Super Mario Bros. in 3d
During the past few weeks, in between writing and recording demos for consideration on a full-length, I’ve begun a rather ambitious project which I hope will exercise all of my abilities in the art and new media realm.
I’ve begun testing a program I’ve been tweaking which I hope will result in a fully functional 3d representation of the original super mario bros. which appeared on the NES. I’m doing everything myself (character modelling, sound effects/scoring, interface, game setup/scripting), so it may take some time, and it’s sure taking a ton of energy, but I’m really excited about the possibilities of developing on my own terms and making something that’s really stellar.
I’ll be updating the site with progress on the game…anything from character models to background design to complete level demos, so keep your eyes peeled for new music and progress reports.
October 5th, 2008 at 8:51 am
Why not try to create a completely original game?
I like the idea though
I want to see the in-progress work!