BradPhillips.org

November 1, 2008

Next Gen Character Model

Filed under: 3D Modeling, Games — brad @ 10:51 pm

This is the base polygon model done in maya.  Normal maps were created for the character in Zbrush, and this is what they look like when rendered in maya:

Thanks to digital tutors for the tips in zbrush.  Painted model to follow shortly.

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