BradPhillips.org

February 22, 2011

Super Mario/SNL YouTube Parody Hits 1,000,000 Views!

Filed under: 3D Modeling,Film/Animation,Music — brad @ 11:08 am

It took a few years, but I have officially joined YouTube’s esteemed “1 Million Views” club!

Watching this video slowly grow in popularity (and hatred) over the course of it’s web life has taught me so much about viral campaigns over the internet & about the composition, itself. I hope to build off the success of this video & help translate it to my original music!

In honor of this momentous occasion, I’m going to finalize the edit for this animation (as this was only a pre-render playblast), fix the sound (which is definitely annoying, in places), and give this animation the proper treatment it deserves!

Do you have any ideas for the final version of this piece? The animation itself can’t be altered at this point (I’ve lost the source files but do still have the final completed render), but cuts can be made & certainly sound can be re-worked.

Let me know via the video or hit me with a comment below! ..and, yes, I’m aware that Mario’s sideburns look like a certain portion of the male anatomy ;)

December 1, 2008

Brad “In 3D”

Filed under: 3D Modeling,Interactive,Uncategorized — brad @ 1:25 am

This is a detailed character model self portrait that will serve as an avatar in a real-time 3D concept I’m currently developing that is based on the idea of exploring memory.  The base model was completed using Maya and the detail was sculpted and painted using Zbrush 3.1.

Design updates and real-time demos will follow shortly, so check back often!

November 1, 2008

Next Gen Character Model

Filed under: 3D Modeling,Games — brad @ 10:51 pm

This is the base polygon model done in maya.  Normal maps were created for the character in Zbrush, and this is what they look like when rendered in maya:

Thanks to digital tutors for the tips in zbrush.  Painted model to follow shortly.

October 8, 2008

Success vs. Failure

Filed under: 3D Modeling,Film/Animation,Games,Interactive,Uncategorized — brad @ 9:32 pm

This project was the culmination of all of my thoughts and experiences at the University of Illinois. While it wasn’t necessarily developed as a thesis, I began to think of it as such when I was finishing it up..It was shown at the Senior Show on a c-wall in full stereoscopic 3d.

The project is an interactive virtools project that plays like a first person videogame. I wanted to make the whole experience to be symbolic of my college experience..having a dream and finding out how to make it a reality..or even simply the search for what I love.

Here is a link to a few slides proposing the idea before it was developed

The person in control, using an xbox 360 controller with a typical first-person setup, started out in a dark and dingy hallway..no end in sight..only doors to the left and right.

The object is simple: Walk from the beginning to the end..the hallway takes around 5 minutes to walk straight to the end from the starting point..along the way, images fly at the user trying to turn them around and confuse them and sounds entice the user to open the doors along the way and investigate. If the user walks through the door, they’ve strayed from the path to their goal and are thrown in a purgatory of sorts..

They have to crawl their way back on track following sounds and visual cues to lead them in the right direction. Once close to the end of the hall, a white light indicates they’ve almost reached their goal. When they make it to the end of the hall, they’re transported to a colorful and serene landscape full of life..

After a few moments to walk around and take in the sights and sounds, the user is transported back to the beginning of the hall…once a dream is attained life doesn’t stand still…there are other dreams to follow…always a new path to tread.

October 5, 2008

Progress Update #1

Filed under: 3D Modeling,Film/Animation,Games,Interactive,Music — brad @ 10:24 pm

Everything is going well on the game project.  Here are a few screen caps to show you all how it’s coming.  Expect a full World 1-1 demo to be posted shortly.

September 17, 2008

Developer’s Diary: Super Mario Bros. in 3d

Filed under: 3D Modeling,Film/Animation,Games,Interactive — admin @ 10:47 pm

During the past few weeks, in between writing and recording demos for consideration on a full-length, I’ve begun a rather ambitious project which I hope will exercise all of my abilities in the art and new media realm.

I’ve begun testing a program I’ve been tweaking which I hope will result in a fully functional 3d representation of the original super mario bros. which appeared on the NES.  I’m doing everything myself (character modelling, sound effects/scoring, interface, game setup/scripting), so it may take some time, and it’s sure taking a ton of energy, but I’m really excited about the possibilities of developing on my own terms and making something that’s really stellar.

I’ll be updating the site with progress on the game…anything from character models to background design to complete level demos, so keep your eyes peeled for new music and progress reports.

May 20, 2008

Chicago Public Radio Interview Online!

Filed under: 3D Modeling,Film/Animation,Music — admin @ 10:35 am

During my last month of activity as an undergraduate at the University of Illinois at Chicago, Sarah Lange came to visit. She worked with Chicago Public Radio, and they were interested in the work I was doing at the Center for Virtual Reality in the Arts (CVRA) on campus.

I spoke about some of the projects that I was currently working on, and I explained my process in generating ideas and what it means to me to create art.

You can check out the interview on Chicago Public Radio’s website:

http://www.chicagopublicradio.org/Content.aspx?audioID=23079

or you can listen right here

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

April 30, 2008

Cherchez le Chef

Filed under: 3D Modeling,Film/Animation — admin @ 12:21 am

This is the mid-term assignment for my AD406 Compositing class for the Spring 2008 semester of my senior year at the University of Illinois in Chicago. It was a group effort. Yu Li came up with an idea of an ant trying to avoid being crushed, and that planted a seed in my head that eventually led to the Chef movie.

Kevin O’Neill gives a spectacular performance as the crazed chef who is obsessed with his tomatoes.

Dave Mathews, along with Yu Li, developed the 3d model of the kitchen in which the chef exists.

I played the piano track to the scene and completed most of the compositing in After Effects CS3.

If you’d like to see an early sketch I made of how I wanted the scenes rendered, you can check out the demo for the project found here.

April 29, 2008

3D Modeling Screens

Filed under: 3D Modeling — admin @ 11:26 pm

Here is a cross-section of rendered images taken from a scene I modeled in Maya version 7 during the fall semester (Maya 1 class) of my junior year at the University of Illinois at Chicago.