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	<title>BradPhillips.org &#187; 3D Modeling</title>
	<atom:link href="http://www.bradphillips.org/category/3d-modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bradphillips.org</link>
	<description>The home of all things PianoBrad</description>
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		<title>Brad &#8220;In 3D&#8221;</title>
		<link>http://www.bradphillips.org/2008/12/01/brad-in-3d/</link>
		<comments>http://www.bradphillips.org/2008/12/01/brad-in-3d/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 09:25:31 +0000</pubDate>
		<dc:creator>brad</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Brad 3D Memory Concept]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=107</guid>
		<description><![CDATA[This is a detailed character model self portrait that will serve as an avatar in a real-time 3D concept I&#8217;m currently developing that is based on the idea of exploring memory.  The base model was completed using Maya and the detail was sculpted and painted using Zbrush 3.1. Design updates and real-time demos will follow [...]]]></description>
			<content:encoded><![CDATA[<p>This is a detailed character model self portrait that will serve as an avatar in a real-time 3D concept I&#8217;m currently developing that is based on the idea of exploring memory.  The base model was completed using Maya and the detail was sculpted and painted using Zbrush 3.1.</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_1.jpg"><img class="alignnone size-thumbnail wp-image-113" title="Brad_SculptedTextured_1" src="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_2.jpg"><img class="alignnone size-thumbnail wp-image-114" title="Brad_SculptedTextured_2" src="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_3.jpg"><img class="alignnone size-thumbnail wp-image-115" title="Brad_SculptedTextured_3" src="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_3-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_4.jpg"><img class="alignnone size-thumbnail wp-image-116" title="Brad_SculptedTextured_4" src="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_4-150x150.jpg" alt="" width="151" height="151" /> </a><a href="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_5.jpg"><img class="alignnone size-thumbnail wp-image-117" title="Brad_SculptedTextured_5" src="http://www.bradphillips.org/wp-content/uploads/2008/12/brad_sculptedtextured_5-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Design updates and real-time demos will follow shortly, so check back often!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Next Gen Character Model</title>
		<link>http://www.bradphillips.org/2008/11/01/next-gen-character-model/</link>
		<comments>http://www.bradphillips.org/2008/11/01/next-gen-character-model/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 06:51:51 +0000</pubDate>
		<dc:creator>brad</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Next Gen Character Model]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=89</guid>
		<description><![CDATA[This is the base polygon model done in maya.  Normal maps were created for the character in Zbrush, and this is what they look like when rendered in maya: Thanks to digital tutors for the tips in zbrush.  Painted model to follow shortly.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/11/basemodel_maya.jpg"><img class="alignnone size-medium wp-image-90" title="BaseModel_Maya" src="http://www.bradphillips.org/wp-content/uploads/2008/11/basemodel_maya-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>This is the base polygon model done in maya.  Normal maps were created for the character in Zbrush, and this is what they look like when rendered in maya:</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render1.jpg"><img class="alignnone size-medium wp-image-91" title="Model_NormalMap_Render1" src="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render1-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render3.jpg"><img class="alignnone size-medium wp-image-92" title="Model_NormalMap_Render3" src="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render3-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render2.jpg"><img class="alignnone size-medium wp-image-93" title="Model_NormalMap_Render2" src="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render2-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render4.jpg"><img class="alignnone size-medium wp-image-94" title="Model_NormalMap_Render4" src="http://www.bradphillips.org/wp-content/uploads/2008/11/model_normalmap_render4-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Thanks to digital tutors for the tips in zbrush.  Painted model to follow shortly.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Success vs. Failure</title>
		<link>http://www.bradphillips.org/2008/10/08/success-vs-failure/</link>
		<comments>http://www.bradphillips.org/2008/10/08/success-vs-failure/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 05:32:15 +0000</pubDate>
		<dc:creator>brad</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Film/Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Virtools Success vs. Failure Interactive 3d Game]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=82</guid>
		<description><![CDATA[This project was the culmination of all of my thoughts and experiences at the University of Illinois. While it wasn&#8217;t necessarily developed as a thesis, I began to think of it as such when I was finishing it up..It was shown at the Senior Show on a c-wall in full stereoscopic 3d. The project is [...]]]></description>
			<content:encoded><![CDATA[<p>This project was the culmination of all of my thoughts and experiences at the University of Illinois.  While it wasn&#8217;t necessarily developed as a thesis, I began to think of it as such when I was finishing it up..It was shown at the Senior Show on a c-wall in full stereoscopic 3d.</p>
<p>The project is an interactive virtools project that plays like a first person videogame.  I wanted to make the whole experience to be symbolic of my college experience..having a dream and finding out how to make it a reality..or even simply the search for what I love.</p>
<p><a title="Virtools Idea Slides" href="http://www.bradphillips.org/Media/AD408_FinalPresentation.ppt.htm" target="_blank">Here is a link to a few slides proposing the idea before it was developed</a></p>
<p>The person in control, using an xbox 360 controller with a typical first-person setup, started out in a dark and dingy hallway..no end in sight..only doors to the left and right.</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen1.jpg"><img class="alignnone size-medium wp-image-84" title="VirtoolsHallwayProject_Screen1" src="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen1-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>The object is simple: Walk from the beginning to the end..the hallway takes around 5 minutes to walk straight to the end from the starting point..along the way, images fly at the user trying to turn them around and confuse them and sounds entice the user to open the doors along the way and investigate.  If the user walks through the door, they&#8217;ve strayed from the path to their goal and are thrown in a purgatory of sorts..</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen2.jpg"><img class="alignnone size-medium wp-image-83" title="VirtoolsHallwayProject_Screen2" src="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen2-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>They have to crawl their way back on track following sounds and visual cues to lead them in the right direction.  Once close to the end of the hall, a white light indicates they&#8217;ve almost reached their goal.  When they make it to the end of the hall, they&#8217;re transported to a colorful and serene landscape full of life..</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen3.jpg"><img class="alignnone size-medium wp-image-85" title="VirtoolsHallwayProject_Screen3" src="http://www.bradphillips.org/wp-content/uploads/2008/10/virtoolshallwayproject_screen3-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>After a few moments to walk around and take in the sights and sounds, the user is transported back to the beginning of the hall&#8230;once a dream is attained life doesn&#8217;t stand still&#8230;there are other dreams to follow&#8230;always a new path to tread.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Progress Update #1</title>
		<link>http://www.bradphillips.org/2008/10/05/progress-update-1/</link>
		<comments>http://www.bradphillips.org/2008/10/05/progress-update-1/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 06:24:41 +0000</pubDate>
		<dc:creator>brad</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Film/Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[3d Mario Game Project]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=76</guid>
		<description><![CDATA[Everything is going well on the game project.  Here are a few screen caps to show you all how it&#8217;s coming.  Expect a full World 1-1 demo to be posted shortly.]]></description>
			<content:encoded><![CDATA[<p>Everything is going well on the game project.  Here are a few screen caps to show you all how it&#8217;s coming.  Expect a full World 1-1 demo to be posted shortly.</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_characterrig2_maya.jpg"><img class="alignnone size-medium wp-image-77" title="Mario_CharacterRig2_Maya" src="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_characterrig2_maya-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_character2_uvmap.jpg"><img class="alignnone size-medium wp-image-78" title="Mario_Character2_UVMap" src="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_character2_uvmap-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_invirtoolsworld1_1.jpg"><img class="alignnone size-medium wp-image-80" title="Mario_InVirtoolsWorld1_1" src="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_invirtoolsworld1_1-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_invirtools.jpg"><img class="alignnone size-medium wp-image-79" title="Mario_InVirtools" src="http://www.bradphillips.org/wp-content/uploads/2008/10/mario_invirtools-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/koopa_invirtools.jpg"><img class="alignnone size-medium wp-image-81" title="Koopa_InVirtools" src="http://www.bradphillips.org/wp-content/uploads/2008/10/koopa_invirtools-300x187.jpg" alt="" width="300" height="187" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Developer&#8217;s Diary: Super Mario Bros. in 3d</title>
		<link>http://www.bradphillips.org/2008/09/17/developers-diary-super-mario-bros-in-3d/</link>
		<comments>http://www.bradphillips.org/2008/09/17/developers-diary-super-mario-bros-in-3d/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 06:47:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Film/Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Bros]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Super]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=75</guid>
		<description><![CDATA[During the past few weeks, in between writing and recording demos for consideration on a full-length, I&#8217;ve begun a rather ambitious project which I hope will exercise all of my abilities in the art and new media realm. I&#8217;ve begun testing a program I&#8217;ve been tweaking which I hope will result in a fully functional [...]]]></description>
			<content:encoded><![CDATA[<p>During the past few weeks, in between writing and recording demos for consideration on a full-length, I&#8217;ve begun a rather ambitious project which I hope will exercise all of my abilities in the art and new media realm.</p>
<p>I&#8217;ve begun testing a program I&#8217;ve been tweaking which I hope will result in a fully functional 3d representation of the original super mario bros. which appeared on the NES.  I&#8217;m doing everything myself (character modelling, sound effects/scoring, interface, game setup/scripting), so it may take some time, and it&#8217;s sure taking a ton of energy, but I&#8217;m really excited about the possibilities of developing on my own terms and making something that&#8217;s really stellar.</p>
<p>I&#8217;ll be updating the site with progress on the game&#8230;anything from character models to background design to complete level demos, so keep your eyes peeled for new music and progress reports.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Chicago Public Radio Interview Online!</title>
		<link>http://www.bradphillips.org/2008/05/20/chicago-public-radio-interview-online/</link>
		<comments>http://www.bradphillips.org/2008/05/20/chicago-public-radio-interview-online/#comments</comments>
		<pubDate>Tue, 20 May 2008 18:35:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Film/Animation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Center]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Public]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[Reality]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[Visualization]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=24</guid>
		<description><![CDATA[During my last month of activity as an undergraduate at the University of Illinois at Chicago, Sarah Lange came to visit. She worked with Chicago Public Radio, and they were interested in the work I was doing at the Center for Virtual Reality in the Arts (CVRA) on campus. I spoke about some of the [...]]]></description>
			<content:encoded><![CDATA[<p>During my last month of activity as an undergraduate at the University of Illinois at Chicago, Sarah Lange came to visit.  She worked with Chicago Public Radio, and they were interested in the work I was doing at the Center for Virtual Reality in the Arts (CVRA) on campus.</p>
<p>I spoke about some of the projects that I was currently working on, and I explained my process in generating ideas and what it means to me to create art.</p>
<p>You can check out the interview on Chicago Public Radio&#8217;s website:</p>
<p>http://www.chicagopublicradio.org/Content.aspx?audioID=23079</p>
<p>or you can listen right here</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>Cherchez le Chef</title>
		<link>http://www.bradphillips.org/2008/04/30/cherchez-le-chef/</link>
		<comments>http://www.bradphillips.org/2008/04/30/cherchez-le-chef/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 08:21:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[Film/Animation]]></category>
		<category><![CDATA[Chef]]></category>
		<category><![CDATA[Cherchez]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[le]]></category>
		<category><![CDATA[Piano]]></category>
		<category><![CDATA[Silent]]></category>
		<category><![CDATA[Tomato]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=21</guid>
		<description><![CDATA[This is the mid-term assignment for my AD406 Compositing class for the Spring 2008 semester of my senior year at the University of Illinois in Chicago. It was a group effort. Yu Li came up with an idea of an ant trying to avoid being crushed, and that planted a seed in my head that [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/yev5CyL3Td0&amp;hl=en" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/yev5CyL3Td0&amp;hl=en" wmode="transparent"></embed></object></p>
<p>This is the mid-term assignment for my AD406 Compositing class for the Spring 2008 semester of my senior year at the University of Illinois in Chicago.  It was a group effort.  Yu Li came up with an idea of an ant trying to avoid being crushed, and that planted a seed in my head that eventually led to the Chef movie.</p>
<p>Kevin O&#8217;Neill gives a spectacular performance as the crazed chef who is obsessed with his tomatoes.</p>
<p>Dave Mathews, along with Yu Li, developed the 3d model of the kitchen in which the chef exists.</p>
<p>I played the piano track to the scene and completed most of the compositing in After Effects CS3.</p>
<p><a href="http://www.bradphillips.org/wp-content/uploads/2008/10/killertomato_reference.mov">If you&#8217;d like to see an early sketch I made of how I wanted the scenes rendered, you can check out the demo for the project found here.<br />
</a></p>
]]></content:encoded>
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<enclosure url="http://www.bradphillips.org/wp-content/uploads/2008/10/killertomato_reference.mov" length="31749170" type="video/quicktime" />
		</item>
		<item>
		<title>3D Modeling Screens</title>
		<link>http://www.bradphillips.org/2008/04/29/3d-modeling-screens/</link>
		<comments>http://www.bradphillips.org/2008/04/29/3d-modeling-screens/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 07:26:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Dock]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Fog]]></category>
		<category><![CDATA[Island]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Renders]]></category>
		<category><![CDATA[Screens]]></category>

		<guid isPermaLink="false">http://www.bradphillips.org/?p=4</guid>
		<description><![CDATA[Here is a cross-section of rendered images taken from a scene I modeled in Maya version 7 during the fall semester (Maya 1 class) of my junior year at the University of Illinois at Chicago.]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render1.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render1-300x225.jpg" alt="" title="final_project_render1" width="300" height="225" class="alignnone size-medium wp-image-11" /></a></p>
<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render4.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render4-300x225.jpg" alt="" title="final_project_render4" width="300" height="225" class="alignnone size-medium wp-image-14" /></a></p>
<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render5.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render5-300x225.jpg" alt="" title="final_project_render5" width="300" height="225" class="alignnone size-medium wp-image-15" /></a></p>
<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render1_2.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render1_2-300x225.jpg" alt="" title="final_project_render1_2" width="300" height="225" class="alignnone size-medium wp-image-12" /></a></p>
<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_still1.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_still1-300x225.jpg" alt="" title="final_project_still1" width="300" height="225" class="alignnone size-medium wp-image-10" /></a></p>
<p><a href='http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render2_2.jpg'><img src="http://www.bradphillips.org/wp-content/uploads/2008/04/final_project_render2_2-300x225.jpg" alt="" title="final_project_render2_2" width="300" height="225" class="alignnone size-medium wp-image-7" /></a></p>
<p>Here is a cross-section of rendered images taken from a scene I modeled in Maya version 7 during the fall semester (Maya 1 class) of my junior year at the University of Illinois at Chicago.</p>
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