BradPhillips.org

October 8, 2008

Success vs. Failure

Filed under: 3D Modeling, Film/Animation, Games, Interactive, Uncategorized — brad @ 9:32 pm

This project was the culmination of all of my thoughts and experiences at the University of Illinois. While it wasn’t necessarily developed as a thesis, I began to think of it as such when I was finishing it up..It was shown at the Senior Show on a c-wall in full stereoscopic 3d.

The project is an interactive virtools project that plays like a first person videogame. I wanted to make the whole experience to be symbolic of my college experience..having a dream and finding out how to make it a reality..or even simply the search for what I love.

Here is a link to a few slides proposing the idea before it was developed

The person in control, using an xbox 360 controller with a typical first-person setup, started out in a dark and dingy hallway..no end in sight..only doors to the left and right.

The object is simple: Walk from the beginning to the end..the hallway takes around 5 minutes to walk straight to the end from the starting point..along the way, images fly at the user trying to turn them around and confuse them and sounds entice the user to open the doors along the way and investigate. If the user walks through the door, they’ve strayed from the path to their goal and are thrown in a purgatory of sorts..

They have to crawl their way back on track following sounds and visual cues to lead them in the right direction. Once close to the end of the hall, a white light indicates they’ve almost reached their goal. When they make it to the end of the hall, they’re transported to a colorful and serene landscape full of life..

After a few moments to walk around and take in the sights and sounds, the user is transported back to the beginning of the hall…once a dream is attained life doesn’t stand still…there are other dreams to follow…always a new path to tread.

October 5, 2008

Progress Update #1

Filed under: 3D Modeling, Film/Animation, Games, Interactive, Music — brad @ 10:24 pm

Everything is going well on the game project.  Here are a few screen caps to show you all how it’s coming.  Expect a full World 1-1 demo to be posted shortly.

September 17, 2008

Developer’s Diary: Super Mario Bros. in 3d

Filed under: 3D Modeling, Film/Animation, Games, Interactive — admin @ 10:47 pm

During the past few weeks, in between writing and recording demos for consideration on a full-length, I’ve begun a rather ambitious project which I hope will exercise all of my abilities in the art and new media realm.

I’ve begun testing a program I’ve been tweaking which I hope will result in a fully functional 3d representation of the original super mario bros. which appeared on the NES.  I’m doing everything myself (character modelling, sound effects/scoring, interface, game setup/scripting), so it may take some time, and it’s sure taking a ton of energy, but I’m really excited about the possibilities of developing on my own terms and making something that’s really stellar.

I’ll be updating the site with progress on the game…anything from character models to background design to complete level demos, so keep your eyes peeled for new music and progress reports.

August 18, 2008

Home

Filed under: Film/Animation — admin @ 3:43 am

The eye, sometimes called “the window to the soul,” becomes the window to a story about finding where you belong. “Home” is a video project completed in December of 2007 during my senior year as an undergraduate at the University of Illinois at Chicago.

The idea was about personal intimacy. I wanted to tell an intimate story from an intimate perspective. Personally, the story comments on my experiences in Chicago upon arriving their from a small town. The video starts out chaotic and fast paced. You can hear and see evidence of the big city and it’s effects on a small-town boy. As the video makes it’s way to the end, the setting gradually becomes less and less chaotic while sounds become less jarring and more comforting.

While I did have my own specific ideas for making the narrative, I wanted the video to be shot and presented in a way that would be open for interpretation

August 4, 2008

Raindrops Project

Filed under: Film/Animation — admin @ 7:03 pm

This was the final project for my Electronic Visualization 2 class during my Senior Year in college. Our goals during the winter semester included taking one idea and translating it to different scales. My idea was a simple one: raindrops.

My goal was to use processing to create a series of projects that would merge both visual and audio aesthetics. The semester culminated in “Raindrops” being displayed on the big screen. The video above is a document of the show. Users could approach the screen and press anywhere on it to create a drop. Sounds were associated with the creation of each raindrop. “Raindrops” was meant to encourage user collaboration and thought as if each person were inside a room staring out a window during a rainy evening.

Click on the link below to interact with the project. Simply click on the screen and hold to create drops wherever your mouse is located on the screen:

Raindrops

May 20, 2008

Chicago Public Radio Interview Online!

Filed under: 3D Modeling, Film/Animation, Music — admin @ 10:35 am

During my last month of activity as an undergraduate at the University of Illinois at Chicago, Sarah Lange came to visit. She worked with Chicago Public Radio, and they were interested in the work I was doing at the Center for Virtual Reality in the Arts (CVRA) on campus.

I spoke about some of the projects that I was currently working on, and I explained my process in generating ideas and what it means to me to create art.

You can check out the interview on Chicago Public Radio’s website:

http://www.chicagopublicradio.org/Content.aspx?audioID=23079

or you can listen right here

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

April 30, 2008

Cherchez le Chef

Filed under: 3D Modeling, Film/Animation — admin @ 12:21 am

This is the mid-term assignment for my AD406 Compositing class for the Spring 2008 semester of my senior year at the University of Illinois in Chicago. It was a group effort. Yu Li came up with an idea of an ant trying to avoid being crushed, and that planted a seed in my head that eventually led to the Chef movie.

Kevin O’Neill gives a spectacular performance as the crazed chef who is obsessed with his tomatoes.

Dave Mathews, along with Yu Li, developed the 3d model of the kitchen in which the chef exists.

I played the piano track to the scene and completed most of the compositing in After Effects CS3.

If you’d like to see an early sketch I made of how I wanted the scenes rendered, you can check out the demo for the project found here.

Bald Bull Gets Punch’d Out!

Filed under: Film/Animation — admin @ 12:06 am

For my second assignment in compositing, we were asked to take it a bit further and actually incorporate motion matching techniques where the objects would appear to interacting with each other in a convincing way.

I have always thought I could take Bald Bull in a fight, and this was my chance to prove it. I couldn’t pass it up!

Prepare to meet your match Bull!

April 29, 2008

Pac-Man Running Loose in the Chicago CTA!!

Filed under: Film/Animation — admin @ 11:59 pm

Here we have a compositing technique that involves placing 3d-modeled elements into a real scene. For my first assignment in my Spring Compositing class (AD406), I decided to continue with the video game theme that seemed to surface in much of my undergraduate work.

In this short animation, Pac-Man is being chased by a ghost from the arcade game only the action is taking place in the middle of the downtown Chicago Subway System.

If this project moves forward, I think it could end up being a really hilarious parody or commentary on the pop culture phenomenon that was “1-18-08.”

Super Paper Mario Maya Animation

Filed under: Film/Animation — admin @ 10:29 pm

This is an animation I created using Maya version 7 for AD309 - 3D Modeling/Animation class during my junior year at the University of Illinois at Chicago. I spent most of the semester learning about techniques to achieve realistic 3d imagery, and I found myself becoming disenchanted because no matter how hard we all tried, nothing was ever going to be real.

After watching other student’s works in progress, I decided that I wanted to head in a different direction. The Mario concept spawned from the idea I had of completely regressing from the 3d element of Maya and doing something that was 2d at heart. Nothing seemed more 2d to me than the classic NES videogame, so I took the concept and ran with it. What resulted was a spur-of-the-moment pop culture parody-of-sorts that ended up giving the class a good laugh.