BradPhillips.org

May 20, 2008

Chicago Public Radio Interview Online!

Filed under: 3D Modeling,Film/Animation,Music — admin @ 10:35 am

During my last month of activity as an undergraduate at the University of Illinois at Chicago, Sarah Lange came to visit. She worked with Chicago Public Radio, and they were interested in the work I was doing at the Center for Virtual Reality in the Arts (CVRA) on campus.

I spoke about some of the projects that I was currently working on, and I explained my process in generating ideas and what it means to me to create art.

You can check out the interview on Chicago Public Radio’s website:

http://www.chicagopublicradio.org/Content.aspx?audioID=23079

or you can listen right here

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April 30, 2008

“The 318 Sessions” Ep Available in 2 weeks!

Filed under: Music — admin @ 12:31 am

\"The 318 Sessions\" EP

During my last few years of college, I have been busy writing and recording songs for what I hoped would be a strong demo record. I am happy to say that the fruits of my labor will manifest themselves in the form of an EP.

The cds wil be printed at the end of next week, so if you want to preview the tracks that you will find on the record, you can listen to them all on my myspace page:

If you like what you hear, and would like a CD, contact me at brad@bradphillips.org

Cherchez le Chef

Filed under: 3D Modeling,Film/Animation — admin @ 12:21 am

This is the mid-term assignment for my AD406 Compositing class for the Spring 2008 semester of my senior year at the University of Illinois in Chicago. It was a group effort. Yu Li came up with an idea of an ant trying to avoid being crushed, and that planted a seed in my head that eventually led to the Chef movie.

Kevin O’Neill gives a spectacular performance as the crazed chef who is obsessed with his tomatoes.

Dave Mathews, along with Yu Li, developed the 3d model of the kitchen in which the chef exists.

I played the piano track to the scene and completed most of the compositing in After Effects CS3.

If you’d like to see an early sketch I made of how I wanted the scenes rendered, you can check out the demo for the project found here.

Bald Bull Gets Punch’d Out!

Filed under: Film/Animation — admin @ 12:06 am

For my second assignment in compositing, we were asked to take it a bit further and actually incorporate motion matching techniques where the objects would appear to interacting with each other in a convincing way.

I have always thought I could take Bald Bull in a fight, and this was my chance to prove it. I couldn’t pass it up!

Prepare to meet your match Bull!

April 29, 2008

Pac-Man Running Loose in the Chicago CTA!!

Filed under: Film/Animation — admin @ 11:59 pm

Here we have a compositing technique that involves placing 3d-modeled elements into a real scene. For my first assignment in my Spring Compositing class (AD406), I decided to continue with the video game theme that seemed to surface in much of my undergraduate work.

In this short animation, Pac-Man is being chased by a ghost from the arcade game only the action is taking place in the middle of the downtown Chicago Subway System.

If this project moves forward, I think it could end up being a really hilarious parody or commentary on the pop culture phenomenon that was “1-18-08.”

3D Modeling Screens

Filed under: 3D Modeling — admin @ 11:26 pm

Here is a cross-section of rendered images taken from a scene I modeled in Maya version 7 during the fall semester (Maya 1 class) of my junior year at the University of Illinois at Chicago.

Super Paper Mario Maya Animation

Filed under: Film/Animation — admin @ 10:29 pm

This is an animation I created using Maya version 7 for AD309 – 3D Modeling/Animation class during my junior year at the University of Illinois at Chicago. I spent most of the semester learning about techniques to achieve realistic 3d imagery, and I found myself becoming disenchanted because no matter how hard we all tried, nothing was ever going to be real.

After watching other student’s works in progress, I decided that I wanted to head in a different direction. The Mario concept spawned from the idea I had of completely regressing from the 3d element of Maya and doing something that was 2d at heart. Nothing seemed more 2d to me than the classic NES videogame, so I took the concept and ran with it. What resulted was a spur-of-the-moment pop culture parody-of-sorts that ended up giving the class a good laugh.

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